Why Big Design fails

Reading Time: 3 minutes

When businesses take on big IT projects (or any kind of big projects, I suppose), they puff their cheeks out and say, metaphorical hands on not-at-all-literal hips:

Gonna cost you guv.

They’re thinking: we’re going to have to plan this. We’ll need a risk register. We’ll have to fix the scope, gather all the deliverables, consult all the stakeholders.

Then we’ll create a PID, and a project plan. And if we get approval, and funding, we’ll start on an 18 month delivery plan that we’ve already been talking about for 6 months.

Then they’ll spend 2 months going round everyone who may have even the smallest stake in the project. They’ll seek their opinions, solicit their preferences.

Everything will be documented, in documents that will never be read by anyone.

Once all the stakeholders have been consulted, they’ll start planning. The risk register will be completed. A project plan will be drawn up. It is submitted for approval, and approval is granted.

Hey, we’ve been working on this thing for 6 months already and have delivered nothing but documentation. But we’ve already spent so much money on it that we can’t stop.

Sound familiar?

The Product Owner explains his priorities

Continue reading “Why Big Design fails”

Complexity. It’s not complicated …

Reading Time: 3 minutes

I’m part of the digital first project, the team that’s looking into new ways of working that will help Scottish Enterprise improve its projects’ performance.

One of the things the team is doing is a 12-week training course on Value, Flow, Quality. That probably doesn’t mean much to most people, but basically it’s a methodology we can use to organise ourselves and our work to deliver value to our customers, quickly and flexibly.

One of the things we looked at in our first session was why IT and software projects regularly fail (by some measures, only one project in three is successful).

This alarming statistic tells us something is very wrong with the way businesses approach these projects. But what? Continue reading “Complexity. It’s not complicated …”

Our first live event: the facts and figures

Reading Time: 8 minutes

On 22 and 23 July, we set up a live stream from the Commonwealth Games Business Conference.

As well as the YouTube video stream, we used every channel at our disposal – twitter, LikedIn, Google+, our websites – to stimulate the debate.

Scottish Enterprise CEO Lena Wilson talking at the Commonwealth Games Business Conference
Scottish Enterprise CEO Lena Wilson talking at the Commonwealth Games Business Conference

It was a huge effort for a small team. Three of us – including Erica Goodey, who led on this project -were at the event. I was backup and tech support, though thankfully I was not needed for that. Everything went smoothly. Others back at the office pitched in too, publishing updates live on our sites.

So, roughly half our entire available resource tied up for two days.

And there have been months of planning, preparation and practice leading up to these two days.

In all, we estimate our total effort involved in these two days is 124 hours: equivalent to one person working on nothing else for nearly a month. And we’re not even half-way done yet. Much of our planning is around what we do with the material we’ve gathered now the event itself is past.

You can see how the two days were received on our storify.

This was a first for my team, and for Scottish Enterprise/SDI too. We have been a publisher for years, but this was the first time we have been a live broadcaster.

So, how did it go?

Continue reading “Our first live event: the facts and figures”

Personas: fact or fiction? Answer: neither, and both

Reading Time: 3 minutes

In the 1930s, the German physicist Erwin Schrodinger proposed a thought experiment.

I’ll spare you the detail, as it was an experiment about quantum mechanics, and quantum mechanics is a bit weird. And it involved a cat, in a box, which may, or, may not, have been alive, or dead, or possibly both, or possibly neither.

But the upshot was this: If you have an equal chance of an event happening or not happening, a cat my or may not be alive or dead. And you won’t know which is actually happening until you look, at which point you destroy the possibility of the outcome you did not observe and therefore make the outcome you did observe real.

Schrodinger concluded that, until you actually observe the outcome, the cat is neither dead nor alive, but both.

I told you quantum mechanics was weird.

Continue reading “Personas: fact or fiction? Answer: neither, and both”

Design content first … who would have thought of that?

Reading Time: 5 minutes

In November 2007, when I was part of what was then the SE web team, we were asked if we could take on a project.

The objective was to completely re-design and rewrite the SE website. Some of you may remember what it looked like back then. Including an incredible floating woman. Stock photography. It’s why we banned it.

The Scottish Enterprise website in 2008
Way back when …

Oh. And it had to be ready by 1 April 2008. SE would have a new remit by then. Would that be OK?

Continue reading “Design content first … who would have thought of that?”

Why accessibility matters

Reading Time: 3 minutes

My mother-in-law has cancer.

It’s been painful, these last few months, watching a woman who was skiing in the Alps at Easter hobbling around on a crutch this summer. Though not a fraction as painful as it has been for her.

The disease has entered her bones, causing them to become so fragile that she has fractured her pelvis. Which is where the crutch comes in.

Fortunately, her prognosis is good. Radiotherapy, not chemo, was prescribed. Bones can recover, and injections speed the healing process. Her health improves daily. Continue reading “Why accessibility matters”

The problem with pixels …

Reading Time: < 1 minute

You see, Apple’s newest tablet, the iPad Mini, creates a vexing situation: Its device-width viewport tag defaults to the same values as Apple’s original iPad (768×1024 pixels), even though the Mini’s screen is physically 40 percent smaller. That means every button, graphic, link, and line of text on a web page on the iPad Mini appears tiny—even when we try to do the right thing and build flexible, multi-device experiences.

http://www.alistapart.com/articles/vexing-viewports/